Game Development Event:
Judging for the first round will be simply based on whether the submitted app actually accomplishes the task set.
Judging for the second round will be based on a Point score decided by the following criteria:
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Relevance to the theme: A submission more relevant to the theme will be awarded more points. Weightage: 30%.
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Visual Appeal: A game with higher visual appeal will be better appreciated by the users and judges alike and will be awarded more points. Weightage: 20%.
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Gameplay: The most important aspect of every game. This will be judged based on the number and quality of meaningful interactions implemented in the game. Weightage: 50%.
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The gameplay of the game will be judged based on a more comprehensive list of questions:
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Whether the core gameplay mechanics implemented are understandable and appealing. (25%)
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Whether the game is exciting/tense to play. (10%)
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Whether there exists good player feedback for player actions. (15%)
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Whether the game performs well and responds crisply to input. (20%)
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Whether the game is easy to learn/use. (15%)
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Whether the game is appropriately challenging. (15%)
UI/UX Portfolio Review:
Judging will be based on the following elements of the portfolio:
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Tool mastery: In this area participants will be judged based on how well they are able to explain about the tools they used and how the tools function.
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Process focus: In this area participants will be judged based on how effectively they are able to present the process by which they created their portfolio.
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Key concept communication
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Applied perceptiveness: Here participants are judged based on whether they have fully understood what they are trying to achieve and break it down in a new way.(their own perspective)
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Visual syntax and grammar: How well the participants are able to convey whatever they have done using the visuals in their portfolio.
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Range of expertise in whatever the participant has used to create his portfolio and project.